The PropertyChanges element describes new property bindings or values for a state. More...
This element was introduced in Qt 4.7.
PropertyChanges is used to define the property values or bindings in a State. This enables an item's property values to be changed when it changes between states.
To create a PropertyChanges object, specify the target item whose properties are to be modified, and define the new property values or bindings. For example:
import QtQuick 1.0 Item { id: container width: 300; height: 300 Rectangle { id: rect width: 100; height: 100 color: "red" MouseArea { id: mouseArea anchors.fill: parent } states: State { name: "resized"; when: mouseArea.pressed PropertyChanges { target: rect; color: "blue"; height: container.height } } } }
When the mouse is pressed, the Rectangle changes to the resized state. In this state, the PropertyChanges object sets the rectangle's color to blue and the height value to that of container.height.
Note this automatically binds rect.height to container.height in the resized state. If a property binding should not be established, and the height should just be set to the value of container.height at the time of the state change, set the explicit property to true.
A PropertyChanges object can also override the default signal handler for an object to implement a signal handler specific to the new state:
PropertyChanges { target: myMouseArea onClicked: doSomethingDifferent() }
Note: PropertyChanges can be used to change anchor margins, but not other anchor values; use AnchorChanges for this instead. Similarly, to change an Item's parent value, use ParentChanges instead.
The undefined value can be used to reset the property value for a state. In the following example, when theText changes to the widerText state, its width property is reset, giving the text its natural width and displaying the whole string on a single line.
Rectangle { width: 300; height: 200 Text { id: myText width: 50 wrapMode: Text.WordWrap text: "a text string that is longer than 50 pixels" states: State { name: "widerText" PropertyChanges { target: myText; width: undefined } } } MouseArea { anchors.fill: parent onClicked: myText.state = "widerText" } }
When Transitions are used to animate state changes, they animate properties from their values in the current state to those defined in the new state (as defined by PropertyChanges objects). However, it is sometimes desirable to set a property value immediately during a Transition, without animation; in these cases, the PropertyAction element can be used to force an immediate property change.
See the PropertyAction documentation for more details.
See also states example, States, and QtDeclarative.
read-onlyexplicit : bool |
If explicit is set to true, any potential bindings will be interpreted as once-off assignments that occur when the state is entered.
In the following example, the addition of explicit prevents myItem.width from being bound to parent.width. Instead, it is assigned the value of parent.width at the time of the state change.
PropertyChanges { target: myItem explicit: true width: parent.width }
By default, explicit is false.
restoreEntryValues : bool |
This property holds whether the previous values should be restored when leaving the state.
The default value is true. Setting this value to false creates a temporary state that has permanent effects on property values.
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