/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt Mobility Components. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "board.h" #include <QGraphicsItem> #include <QGraphicsScene> #include <QDebug> #include <QTextDocument> #include <QFontMetrics> #include <QPropertyAnimation> const QColor fg = Qt::white; const QColor bg = Qt::black; Board::Board(QWidget *parent) : QGraphicsView(parent) { scene = new QGraphicsScene(QRect(0, 0, 640, 360), this); scene->setBackgroundBrush(QBrush(bg)); ball = scene->addRect(-6, -6, 12, 12, QPen(Qt::SolidLine), QBrush(fg)); ball->setPos(Width/2-6, Height/2-6); // why is y -1...otherwise we have a gap... topWall = scene->addRect(0, -1, Width, 12, QPen(Qt::SolidLine), QBrush(fg)); bottomWall = scene->addRect(0, Height-12, Width, 12, QPen(Qt::SolidLine), QBrush(fg)); leftPaddle = scene->addRect(0, 12, 12, Paddle, QPen(Qt::SolidLine), QBrush(fg)); rightPaddle = scene->addRect(Width-12, 12, 12, Paddle, QPen(Qt::SolidLine), QBrush(fg)); QPen p; p.setWidth(2); p.setStyle(Qt::DotLine); p.setBrush(QBrush(fg)); scene->addLine(Width/2, 0, Width/2, Height, p); QFont f; f.setStyleHint(QFont::OldEnglish); f.setPixelSize(50); f.setBold(true); leftScore = scene->addText(QString("0"), f); leftScore->setDefaultTextColor(fg); // leftScore->setPos(120, 50); rightScore = scene->addText(QString("0"), f); // rightScore->setPos(Width-140, 50); rightScore->setDefaultTextColor(fg); setScore(0, 0); f.setPixelSize(25); status = scene->addText(QString(), f); status->setDefaultTextColor(fg); ball->setCacheMode(QGraphicsItem::DeviceCoordinateCache); leftPaddle->setCacheMode(QGraphicsItem::DeviceCoordinateCache); rightPaddle->setCacheMode(QGraphicsItem::DeviceCoordinateCache); icon.load(QString(":/icons/connect.png")); icon = icon.scaled(100, 100, Qt::IgnoreAspectRatio, Qt::SmoothTransformation); qDebug() << "icon" << icon.isNull(); connectIcon = scene->addPixmap(icon); connectIcon->setPos(440,200); connectIcon->setAcceptTouchEvents(true); connectIcon->setTransformOriginPoint(50,50); connectIcon->setTransformationMode(Qt::SmoothTransformation); connectAnimation = new QPropertyAnimation(this, "connectRotation"); connectAnimation->setDuration(1000); connectAnimation->setLoopCount(-1); connectAnimation->setStartValue(0); connectAnimation->setEndValue(360); setCacheMode(QGraphicsView::CacheBackground); setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate); // connect(scene, SIGNAL(changed(QList<QRectF>)), this, SLOT(sceneChanged(QList<QRectF>))); } void Board::setBall(int x, int y) { ball->setPos(x, y); checkBall(x, y); } void Board::setLeftPaddle(int y) { leftPaddle->setPos(0, y); } void Board::setRightPaddle(int y) { rightPaddle->setPos(0, y); } void Board::sceneChanged(const QList<QRectF> ®ion) { Q_UNUSED(region); QList<QGraphicsItem *>items = scene->collidingItems(ball); while(!items.empty()) { QGraphicsItem *i = items.takeFirst(); if(i == topWall) emit ballCollision(Top); if(i == bottomWall) emit ballCollision(Bottom); if(i == leftPaddle) emit ballCollision(Left); if(i == rightPaddle) emit ballCollision(Right); } } void Board::checkBall(int x, int y) { int ly = leftPaddle->y(); int ry = rightPaddle->y(); if (x > 646) emit scored(Right); else if (x < -6) emit scored(Left); if (y < 18) emit ballCollision(Top); else if (y > 360-18) emit ballCollision(Bottom); if ((x < 18) && (y > ly-6) && (y < ly+Paddle+6)) emit ballCollision(Left); if ((x > 640-18) && (y > ry-6) && (y < ry+Paddle+6)) emit ballCollision(Right); } void Board::setScore(int l, int r) { QString left = QString("%1").arg(l); QString right = QString("%1").arg(r); leftScore->document()->setPlainText(left); rightScore->document()->setPlainText(right); QFontMetrics fm(leftScore->font()); leftScore->setPos(Width/4 - fm.width(left)/2, 50); rightScore->setPos(3*Width/4 - fm.width(right)/2, 50); } void Board::setStatus(QString text, int opacity_start, int opacity_end) { status->document()->setPlainText(text); status->setPos(24, Height-25-25); QPropertyAnimation *a = new QPropertyAnimation(status, "opacity"); a->setDuration(2000); a->setStartValue(opacity_start/100.0); a->setEndValue(opacity_end/100.0); a->start(QAbstractAnimation::DeleteWhenStopped); } void Board::setConnectRotation(int rot) { connectIcon->setRotation(rot); // QTransform t; // t.rotate(rot); // connectIcon->setPixmap(icon.scaled(100, 100).transformed(t, Qt::SmoothTransformation)); } void Board::setConnectOpacity(qreal op) { connectIcon->setOpacity(op); } void Board::animateConnect(bool start) { if (start) { connectAnimation->start(); } else { connectAnimation->stop(); QPropertyAnimation *a = new QPropertyAnimation(this, "connectRotation"); // qDebug() << "currentTime" << connectAnimation->currentLoopTime() << "rotation" << connectAnimation->currentValue(); a->setDuration(connectAnimation->currentLoopTime()/2); a->setStartValue(connectAnimation->currentValue().toInt( )); a->setEndValue(0); // a->setDirection(QAbstractAnimation::Backward); a->start(QAbstractAnimation::DeleteWhenStopped); } } void Board::fadeConnect(bool out) { qreal start = 100.0; qreal end = 0.0; if(!out) { start = 0.0; end = 100.0; } QPropertyAnimation *a = new QPropertyAnimation(this, "connectOpacity"); a->setDuration(2000); a->setStartValue(start); a->setEndValue(end); a->start(QAbstractAnimation::DeleteWhenStopped); }
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