/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include <qdeclarative.h> class TileData : public QObject { Q_OBJECT public: TileData() : _hasFlag(false), _hasMine(false), _hint(-1), _flipped(false) {} Q_PROPERTY(bool hasFlag READ hasFlag WRITE setHasFlag NOTIFY hasFlagChanged) bool hasFlag() const { return _hasFlag; } Q_PROPERTY(bool hasMine READ hasMine NOTIFY hasMineChanged) bool hasMine() const { return _hasMine; } Q_PROPERTY(int hint READ hint NOTIFY hintChanged) int hint() const { return _hint; } Q_PROPERTY(bool flipped READ flipped NOTIFY flippedChanged()) bool flipped() const { return _flipped; } void setHasFlag(bool flag) {if(flag==_hasFlag) return; _hasFlag = flag; emit hasFlagChanged();} void setHasMine(bool mine) {if(mine==_hasMine) return; _hasMine = mine; emit hasMineChanged();} void setHint(int hint) { if(hint == _hint) return; _hint = hint; emit hintChanged(); } void flip() { if (_flipped) return; _flipped = true; emit flippedChanged(); } void unflip() { if(!_flipped) return; _flipped = false; emit flippedChanged(); } signals: void flippedChanged(); void hasFlagChanged(); void hintChanged(); void hasMineChanged(); private: bool _hasFlag; bool _hasMine; int _hint; bool _flipped; }; class MinehuntGame : public QObject { Q_OBJECT public: MinehuntGame(); Q_PROPERTY(QDeclarativeListProperty<TileData> tiles READ tiles CONSTANT) QDeclarativeListProperty<TileData> tiles(); Q_PROPERTY(bool isPlaying READ isPlaying NOTIFY isPlayingChanged) bool isPlaying() {return playing;} Q_PROPERTY(bool hasWon READ hasWon NOTIFY hasWonChanged) bool hasWon() {return won;} Q_PROPERTY(int numMines READ numMines NOTIFY numMinesChanged) int numMines() const{return nMines;} Q_PROPERTY(int numFlags READ numFlags NOTIFY numFlagsChanged) int numFlags() const{return nFlags;} public slots: Q_INVOKABLE bool flip(int row, int col); Q_INVOKABLE bool flag(int row, int col); void setBoard(); void reset(); signals: void isPlayingChanged(); void hasWonChanged(); void numMinesChanged(); void numFlagsChanged(); private: bool onBoard( int r, int c ) const { return r >= 0 && r < numRows && c >= 0 && c < numCols; } TileData *tile( int row, int col ) { return onBoard(row, col) ? _tiles[col+numRows*row] : 0; } int getHint(int row, int col); void setPlaying(bool b){if(b==playing) return; playing=b; emit isPlayingChanged();} QList<TileData *> _tiles; int numCols; int numRows; bool playing; bool won; int remaining; int nMines; int nFlags; };
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