MeeGo 1.2 Harmattan Developer Documentation Develop for the Nokia N9

OpenGL ES 2.0 Reference Pages

OpenGL© ES is a royalty-free, cross-platform API for 2D and 3D graphics on embedded systems. It consists of desktop OpenGL© subsets. OpenGL© ES 2.X enables full programmable 3D graphics.

  • Defined relative to the OpenGL© 2.0 specification
  • Features a programmable 3D graphics pipeline with the ability to create shader and program objects and the ability to write vertex and fragment shaders in the OpenGL© ES Shading Language
  • OpenGL© ES 2.0 does not support the fixed function transformation and fragment pipeline of OpenGL© ES 1.x
Note: Before starting your programming project, decide whether to use OpenGL© ES 1.1 or 2.0, because they are not not fully compatible with each other.

Use the index at the left to choose any OpenGL ES or EGL reference page for viewing. The reference pages (also known as "man pages") include all of the important usage information for each command. This information includes a description of all parameters, return values, error conditions, and related commands.