## GSimpleAction GSimpleAction — A simple GSimpleAction |

## Synopsis

                        GSimpleAction;
    struct              GSimpleActionClass;

    GSimpleAction *          g_simple_action_new            (const gchar *name,
                                                             const GVariantType *parameter_type);
    GSimpleAction *          g_simple_action_new_stateful   (const gchar *name,
                                                             const GVariantType *parameter_type,
                                                             GVariant *state);

    void                g_simple_action_set_enabled         (GSimpleAction *simple,
                                                             gboolean enabled);

## Object Hierarchy

      GObject
       +----GSimpleAction

## Implemented Interfaces

GSimpleAction implements GAction.

## Properties

      "enabled"                  gboolean              : Read / Write / Construct
      "name"                     gchar*                : Read / Write / Construct Only
      "parameter-type"           GVariantType*         : Read / Write / Construct Only
      "state"                    GVariant*             : Read / Write / Construct
      "state-type"               GVariantType*         : Read

## Signals

      "activate"                                       : Run Last

## Description

A GSimpleAction is the obvious simple implementation of the GSimpleAction interface. This is the easiest way to create an action for purposes of adding it to a GSimpleActionGroup.

See also GtkAction.

## Details

### GSimpleAction

    typedef struct _GSimpleAction GSimpleAction;

The GSimpleAction structure contains private data and should only be accessed using the provided API

Since 2.28

### struct GSimpleActionClass

    struct GSimpleActionClass {
      GObjectClass parent_class;

      /* signals */
      void  (* activate)  (GSimpleAction *simple,
                           GVariant      *parameter);
    };

GObjectClass `parent_class`; |
`activate` () | the class closure for the activate signal

Since 2.28

### g_simple_action_new ()

    GSimpleAction *          g_simple_action_new            (const gchar *name,
                                                             const GVariantType *parameter_type);

Creates a new action.

The created action is stateless. See `g_simple_action_new_stateful()`.

`name` : | the name of the action
`parameter_type` : | the type of parameter to the activate function. [allow-none]
Returns : | a new GSimpleAction

Since 2.28

### g_simple_action_new_stateful ()

    GSimpleAction *          g_simple_action_new_stateful   (const gchar *name,
                                                             const GVariantType *parameter_type,
                                                             GVariant *state);

Creates a new stateful action.

`state` is the initial state of the action. All future state values must have the same GVariantType as the initial state.

If the `state` GVariant is floating, it is consumed.

`name` : | the name of the action
`parameter_type` : | the type of the parameter to the activate function. [allow-none]
`state` : | the initial state of the action
Returns : | a new GSimpleAction

Since 2.28

### g_simple_action_set_enabled ()

    void                g_simple_action_set_enabled         (GSimpleAction *simple,
                                                             gboolean enabled);

Sets the action as enabled or not.

An action must be enabled in order to be activated or in order to have its state changed from outside callers.

`simple` : | a GSimpleAction
`enabled` : | whether the action is enabled

Since 2.28

## Property Details

### The `"enabled"` property

      "enabled"                  gboolean              : Read / Write / Construct

If `action` is currently enabled.

If the action is disabled then calls to `g_simple_action_activate()` and `g_simple_action_set_state()` have no effect.

Default value: TRUE

Since 2.28

### The `"name"` property

      "name"                     gchar*                : Read / Write / Construct Only

The name of the action. This is mostly meaningful for identifying the action once it has been added to a GSimpleActionGroup.

Default value: NULL

Since 2.28

### The `"parameter-type"` property

      "parameter-type"           GVariantType*         : Read / Write / Construct Only

The type of the parameter that must be given when activating the action.

Since 2.28

### The `"state"` property

      "state"                    GVariant*             : Read / Write / Construct

The state of the action, or `NULL` if the action is stateless.

Allowed values: GVariant<*>

Default value: NULL

Since 2.28

### The `"state-type"` property

      "state-type"               GVariantType*         : Read

The GVariantType of the state that the action has, or `NULL` if the action is stateless.

Since 2.28

## Signal Details

### The `"activate"` signal

    void                user_function                      (GSimpleAction *simple,
                                                            GVariant      *parameter,
                                                            gpointer       user_data)      : Run Last

Indicates that the action was just activated.

`parameter` will always be of the expected type. In the event that an incorrect type was given, no signal will be emitted.

`simple` : | the GSimpleAction
`parameter` : | the parameter to the activation. [allow-none]
`user_data` : | user data set when the signal handler was connected.

Since 2.28